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5.1 Design Sprint: Overshoot Day
5.1.5 Overshoot Day: The Sprint
Exercise:
complete the task assigned in the instruction slideshow below
Previous Page
End of Lesson
◄ What is a Design Sprint?
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Intended Learning Objectives
Making in the Digital Humanities and Digital Cultural Heritage
Teaching and Learning Methods
Instructions
Ratto's Critical Making
1.1 Introduction to Design Thinking and Maker Culture
Test Your Knowledge
Test Your Knowledge
Design Thinking Traits
User-Centred Design
True or False: Design Thinking
Maker Culture fill in the blanks
1.1.7 Jennifer Roberts-Smith Multiple Choice
Test Your Knowledge
2.1 Mind the Gap - or Is There Really One?
The Eight Laws of Artful Design
What is Design?
A Map of the Digital Divide
A Digital Divide?
Ted Talk
Gaps in the Humanities
Transforming Skills
Types of electronic literature
3.1 The Design Lifecycle
The Four Phases of the Design Process
The Eight ‘Laws of Artful Design’
Design Life Cycle: Drag and drop the words into the corresponding areas
Stages of the Double Diamond Model
4.1 An overview of the Design Thinking & Maker Culture
A Timeline for Design Thinking & Maker Culture
What is a Design Sprint?
Overshoot Day: The Sprint
The Sprint: Instructions
Overshoot Day: The Sprint ►
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