Mixed Reality and Social Engagement
- This video features Tamar Gordon, Professor of Anthropology at Rensselaer Polytechnic Institute, USA.. In this video she discusses Mixed Reality and Social Engagement. In this video, Tamar talks about Augmented Reality as a tool that can make history come alive, while helping us to interpret cultural-historical environments and reflect upon our own experience and subject position within our own society.
- Prof., Gordon, Tamar, Rensselaer Polytechnic Institute, USA
- Bionotes: Tamar received a BA and MA in Anthropology from Yale University and a PhD in Anthropology from the University of California-Berkeley USA. Tamar is currently the Associate Professor of Anthropology at Rensselaer Polytechnic Institute, USA. Her interests include the cultural analysis of contemporary religions and their intersections with local and global modernities; themed environments; Polynesian and American societies. She has recently written, directed and co-produced the documentary feature film "Global Villages"; she edited and wrote the introduction to the volume "Material Religion" and she is currently working on an edited collection titled "Themelands".
- Mr., MacCaba, Fionntán - An Foras Feasa, Maynooth University, Editing
- Dr., Papadopoulos, Konstantinos - An Foras Feasa, Maynooth University, Questions, Recording, Metadata
- Mr., Rooney, Neale - An Foras Feasa, Maynooth University, Questions, Recording
- Prof., Schreibman, Susan - An Foras Feasa, Maynooth University, Production
- Mr., Martin, Justin - An Foras Feasa, Maynooth University, Metadata
- Date of Recording: 15th July 2016
- Place of Recording: Kraków, Poland, Digital Humanities Conference 2016
- Publication: 8th December 2016, https://www.youtube.com/watch?v=ioUh30dOkj0&index=2&list=PL77mHK9JuenOnEUrFvNzZB9qKuB3gE892
- Undergraduates; Postgraduates; Scholars
- Lecturers; Teachers
- Animators; Anthropologists; Cultural Heritage Professionals; Computer Programmers; Digital Humanists; Historians; Media Professionals; Museum Specialists; 3D Modellers; Video Game Designers
- Language Main: English
- Language Transcription: No
- Language Subtitles: N/A
- 1. Acquiring > 1.3. Learning
- 2. Communicating > 2.1. Collaborating > 2.1.3. Community Building
- 2. Communicating > 2.2. Disseminating > 2.2.5. Teaching
- 4. Processing > 4.1. Analyzing > 4.1.17. Interpreting
- 4. Processing > 4.2. Modifying > 4.2.10. Enhancing
- 4. Processing > 4.2. Modifying > 4.2.13. Mixing
- 4. Processing > 4.2. Modifying > 4.2.14. Overlaying
- 4. Processing > 4.2. Modifying > 4.2.19. Visualizing > 4.2.19.2. Imaging
- 4. Processing > 4.3. Organizing > 4.3.1. Adding Metainformation > 4.3.1.1. Georeferencing
- Augmented Reality; AR; Cultural-Historical-Environment; Digital; Digital Heritage; Digital Humanities; Mixed Reality; MR; Overlaying; Social Engagement
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Ardito, Carmelo et al. “Re-Experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game.” On the Move to Meaningful Internet Systems 2007: OTM 2007 Workshops. OTM 2007. Ed. R. Meersman, Z. Tari, and P. Herrero. Vol. 4805. Berlin; Heidelberg: Springer, 2007. Print. Lecture Notes in Computer Science (LNCS).
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Azuma, R. et al. “Recent Advances in Augmented Reality.” IEEE Computer Graphics and Applications 21.6 (2001): 34 – 47. Web.
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Gordon, Tamar. “Whose Development? Cultural Management and Globalized Economy in China’s Ethnic Theme Parks.” Proceedings of the International Conference on Culture and Development. Print.
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Kaplan, Louis. “Mapping Ararat: Augmented Reality, Virtual Tourism, and Grand Island’s Jewish Ghosts.” CR: The New Centennial Review 13.2 239–264. Web.
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Shumaker, Randall, and Stephanie Lackey, eds. Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality; 6th International Conference, VAMR 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings. Springer, 2014. Web. Lecture Notes in Computer Science (LNCS) 8526.
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