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Design, Development and Deployment of Augmented Reality Applications

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Design, Development and Deployment of Augmented Reality Applications

Teacher: OER Teacher

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Introduction
  Augmented Reality (AR) for Digital Humanities.
  A Dimpah OER
  Learning Objectives and Methods
  Instructions
  Interactive layout of Sandby borg
  Announcements
UNIT I: Digitisation of Cultural Heritage
  1.1. Cultural Heritage
  • 1.1.1. Introduction to cultural heritage
  • 1.1.2. Tangible and intangible heritage
  • 1.1.3. Relationship with history and the past
  • 1.1.4. Relationship with identity
  • 1.1.5. Introduction to the case studies: Sandby Borg
  • 1.1.6. Introduction to the case studies: Choirokoitia
  Key concepts
  About heritage
  Critical heritage
  How do you explain heritage?
  Sandby borg excavation
  1.2. Digitization of Cultural Heritage
  • 1.2.1. What does digitisation refer to?
  • 1.2.2. Digital twins and digital surrogates
  • 1.2.3. Why digitise?
  • 1.2.4. Some different types of digitisation
  • 1.2.5. General steps in digitisation projects
  Match the pairs! Images from Sandby Borg
UNIT II: Cultural Heritage in Augmented Reality
  2.1. Digital Storytelling and Cultural Heritage.
  • 2.1.1. Definition of Storytelling
  • 2.1.2. Digital Storytelling
  • 2.1.3. Augmented Reality and Digital Storytelling
  • 2.1.4. Example of simple AR: Cervantes' biography
  2.1.1. What is storytelling?
  2.1.2. Digital Storytelling
  2.1.3. Augmented Reality and Digital Storytelling
  Example of simple AR: Cervantes' biography
  2.2. Augmented Reality.
  • 2.2.1. What is Augmented Reality?
  • 2.2.2. How is AR deployed in Cultural Heritage?
  • 2.2.3. Example of simple AR: 360º tour of Choirokoitia
  • 2.2.4. Game-based AR scenarios on Choirokoitia
  • 2.2.5. Game-based AR scenarios on Sandby Borg
  Choirokoitia - A Neolithic Settlement. Match the images from Choirokoitia!
  Example of simple AR: 360º tour of Choirokoitia
  2.3. Storytelling and Augmented Reality
  • 2.3.1. Digital Storytelling and Cultural Heritage (revisited)
  2.3.1. Definition of Storytelling
  2.3.2. Digital Storytelling
  2.3.3. Augmented Reality and Digital Storytelling:
  2.4 Augmented Reality Mobile Applications Development
  • 2.4 Introduction
  • 2.4.1 Development Tutorials
  • 2.4.1.1 Project Setup
  • 2.4.1.2 Intro Scene
  • 2.4.2 AR Mobile Applications User Guide (for Androids)
  About AR Development
  2.4.2.1 "Choirokoitia" AR Mobile App Download
  2.4.2.2 "Sandby Borg" AR Mobile App Download
  AR in Cultural Heritage
UNIT III: Undertaking digitisation.
  3.1. Development of AR
  • 3.1.1. Introduction
  • 3.1.2. Introductory scene
  • 3.1.3. First game-based AR scenario
  • 3.1.4. Second game-based AR scenario
  • 3.1.5. Third game-based AR scenario
  3.2. Digitization tutorials
  • 3.2.1. Introduction to interactivity
  • 3.2.2. Chroma keying
  • 3.2.3. Creation of a 3D artifact using photogrammetry
  • 3.2.4. Interactive videos and 360 degrees videos
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      • Design, Development and Deployment of Augmented Re...

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        • Introduction

        • UNIT I: Digitisation of Cultural Heritage

        • UNIT II: Cultural Heritage in Augmented Reality

        • UNIT III: Undertaking digitisation.

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