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  • The #dariahTeach Project
  • The IGNITE Project
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  • Introduction
  • UNIT I: Digitisation of Cultural Heritage
  • UNIT II: Cultural Heritage in Augmented Reality
  • UNIT III: Undertaking digitisation.
  • UNIT II: Cultural Heritage in Augmented Reality

    Following Unit I, which focuses on digitasing Cultural Heritage, Unit II examines the use of Augmented Reality to promote digital storytelling and cultural heritage. More precisely, this Unit offers specific examples from designing, developing and deploying AR applications for Android devices to enact game-based scenarios on two culturally significant sites in Cyprus and Sweden, Choirokoitia and Sanby Borg.

    • 2.1. Digital Storytelling and Cultural Heritage. Lesson
    • 2.1.1. What is storytelling? Interactive Content
    • 2.1.2. Digital Storytelling H5P
    • 2.1.3. Augmented Reality and Digital Storytelling H5P
    • Example of simple AR: Cervantes' biography Interactive Content
    • 2.2. Augmented Reality. Lesson
    • Choirokoitia - A Neolithic Settlement. Match the images from Choirokoitia! Interactive Content
    • Example of simple AR: 360º tour of Choirokoitia Interactive Content
    • 2.3. Storytelling and Augmented Reality Lesson
    • 2.3.1. Definition of Storytelling H5P
    • 2.3.2. Digital Storytelling H5P
    • 2.3.3. Augmented Reality and Digital Storytelling: H5P
    • 2.4 Augmented Reality Mobile Applications Development Lesson
    • About AR Development Interactive Content
    • 2.4.2.1 "Choirokoitia" AR Mobile App Download File
    • 2.4.2.2 "Sandby Borg" AR Mobile App Download File
    • AR in Cultural Heritage Wiki
◄UNIT I: Digitisation of Cultural HeritageUNIT III: Undertaking digitisation.►
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Course Custom Menu
Introduction
  Augmented Reality (AR) for Digital Humanities.
  A Dimpah OER
  Learning Objectives and Methods
  Instructions
  Interactive layout of Sandby borg
  Announcements
UNIT I: Digitisation of Cultural Heritage
  1.1. Cultural Heritage
  • 1.1.1. Introduction to cultural heritage
  • 1.1.2. Tangible and intangible heritage
  • 1.1.3. Relationship with history and the past
  • 1.1.4. Relationship with identity
  • 1.1.5. Introduction to the case studies: Sandby Borg
  • 1.1.6. Introduction to the case studies: Choirokoitia
  Key concepts
  About heritage
  Critical heritage
  How do you explain heritage?
  Sandby borg excavation
  1.2. Digitization of Cultural Heritage
  • 1.2.1. What does digitisation refer to?
  • 1.2.2. Digital twins and digital surrogates
  • 1.2.3. Why digitise?
  • 1.2.4. Some different types of digitisation
  • 1.2.5. General steps in digitisation projects
  Match the pairs! Images from Sandby Borg
UNIT II: Cultural Heritage in Augmented Reality
  2.1. Digital Storytelling and Cultural Heritage.
  • 2.1.1. Definition of Storytelling
  • 2.1.2. Digital Storytelling
  • 2.1.3. Augmented Reality and Digital Storytelling
  • 2.1.4. Example of simple AR: Cervantes' biography
  2.1.1. What is storytelling?
  2.1.2. Digital Storytelling
  2.1.3. Augmented Reality and Digital Storytelling
  Example of simple AR: Cervantes' biography
  2.2. Augmented Reality.
  • 2.2.1. What is Augmented Reality?
  • 2.2.2. How is AR deployed in Cultural Heritage?
  • 2.2.3. Example of simple AR: 360º tour of Choirokoitia
  • 2.2.4. Game-based AR scenarios on Choirokoitia
  • 2.2.5. Game-based AR scenarios on Sandby Borg
  Choirokoitia - A Neolithic Settlement. Match the images from Choirokoitia!
  Example of simple AR: 360º tour of Choirokoitia
  2.3. Storytelling and Augmented Reality
  • 2.3.1. Digital Storytelling and Cultural Heritage (revisited)
  2.3.1. Definition of Storytelling
  2.3.2. Digital Storytelling
  2.3.3. Augmented Reality and Digital Storytelling:
  2.4 Augmented Reality Mobile Applications Development
  • 2.4 Introduction
  • 2.4.1 Development Tutorials
  • 2.4.1.1 Project Setup
  • 2.4.1.2 Intro Scene
  • 2.4.2 AR Mobile Applications User Guide (for Androids)
  About AR Development
  2.4.2.1 "Choirokoitia" AR Mobile App Download
  2.4.2.2 "Sandby Borg" AR Mobile App Download
  AR in Cultural Heritage
UNIT III: Undertaking digitisation.
  3.1. Development of AR
  • 3.1.1. Introduction
  • 3.1.2. Introductory scene
  • 3.1.3. First game-based AR scenario
  • 3.1.4. Second game-based AR scenario
  • 3.1.5. Third game-based AR scenario
  3.2. Digitization tutorials
  • 3.2.1. Introduction to interactivity
  • 3.2.2. Chroma keying
  • 3.2.3. Creation of a 3D artifact using photogrammetry
  • 3.2.4. Interactive videos and 360 degrees videos
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      • Design, Development and Deployment of Augmented Re...

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        • Introduction

        • UNIT I: Digitisation of Cultural Heritage

        • UNIT II: Cultural Heritage in Augmented Reality

          • Lesson2.1. Digital Storytelling and Cultural Heritage.

          • Interactive Content2.1.1. What is storytelling?

          • H5P2.1.2. Digital Storytelling

          • H5P2.1.3. Augmented Reality and Digital Storytelling

          • Interactive ContentExample of simple AR: Cervantes' biography

          • Lesson2.2. Augmented Reality.

          • Interactive ContentChoirokoitia - A Neolithic Settlement. Match the ...

          • Interactive ContentExample of simple AR: 360º tour of Choirokoitia

          • Lesson2.3. Storytelling and Augmented Reality

          • H5P2.3.1. Definition of Storytelling

          • H5P2.3.2. Digital Storytelling

          • H5P2.3.3. Augmented Reality and Digital Storytelling:

          • Lesson2.4 Augmented Reality Mobile Applications Develop...

          • Interactive ContentAbout AR Development

          • File2.4.2.1 "Choirokoitia" AR Mobile App Download

          • File2.4.2.2 "Sandby Borg" AR Mobile App Download

          • WikiAR in Cultural Heritage

        • UNIT III: Undertaking digitisation.

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Main Language

en

Other Languages

aa

Publisher Name

dariahTeach

Authors

Stella Hadjistassou, Shaunna Joannidou, Petros Louca, Pedro J. Molina Muñoz, Romain C. Herault, Ludvig Papmehl-Dufay

Licence

CC0

Publication Date

2023-05-22 16:26:00

ECTS

5

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