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  • The #dariahTeach Project
  • The IGNITE Project
Testimonials
  • Introduction
  • Unit I: Design Thinking & Maker Culture: an Overview
  • Unit II: Challenging the Humanities
  • Unit III: Design Thinking Lifecycle
  • Unit IV: Timeline: Design Thinking & Maker Culture
  • Unit V: Design Sprint Exercise
  • Topic 8
  • Unit V: Design Sprint Exercise

    Earth Overshoot Day
    Earth Overshoot Day

    This unit takes you through a Design Sprint, a common Design Thinking approach to help teams come up with more creative solutions to solve problems. The Sprint has been designed to work within a team setting or as an individual.

    This course is designed for reflective learning through participatory and explorative methods and formats and active understanding as opposed to the passive consumption of facts. The combination of the communal and experimental practices of maker culture with the processual learning of design thinking is a pathway for the co-creational problem-based learning, which is at the core of this course, as well as the IGNITE learning philosophy.

    5.1.1 What is a Design Sprint?
    5.1.2 The Scenario: Overshoot Day
    5.1.3 Working with Personas
    5.1.4 Instructions
    5.1.5 Overshoot Day: The Sprint
    • What is a Design Sprint? Choice
    • 5.1 Design Sprint: Overshoot Day Lesson
    • Overshoot Day: The Sprint Interactive Content
    • The Sprint: Instructions Interactive Content
◄Unit IV: Timeline: Design Thinking & Maker Culture Topic 8►
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Course Custom Menu
Introduction
  Intended Learning Objectives
  Making in the Digital Humanities and Digital Cultural Heritage
  Teaching and Learning Methods
  Instructions
  Ratto's Critical Making
Unit I: Design Thinking & Maker Culture: an Overview
  1.1 Introduction to Design Thinking and Maker Culture
  • 1.1.1 What is Design Thinking?
  • 1.1.2 Thinking Out of the Box
  • 1.1.3 User-Centred Design
  • 1.1.4 What is Maker Culture?
  • 1.1.5 Making in the Humanities for Social Justice
  • 1.1.6 New Knowledge Production and Social Justice
  • 1.1.7 Jennifer Roberts-Smith: Humanities for Social Justice
  • 1.1.8 Why combine these approaches?
  • 1.1.9 Design Method Toolkits
  Test Your Knowledge
  Test Your Knowledge
  Design Thinking Traits
  User-Centred Design
  True or False: Design Thinking
  Maker Culture fill in the blanks
  1.1.7 Jennifer Roberts-Smith Multiple Choice
Unit II: Challenging the Humanities
  Test Your Knowledge
  2.1 Mind the Gap - or Is There Really One?
  • 2.1.1 What the Arts and Humanities Bring
  • 2.1.2 The Gap, the Digital Divide and the Need for Human-Centric Design
  • 2.1.3 Digital Social Innovation
  • 2.1.4 Change Adapter / Change Maker
  • 2.1.5 Visionary Design for Continuous Change
  • 2.1.6 Looking Back
  • 2.1.7 Organisations, an Arts and Humanties Approach
  • 2.1.8 Art as Enabling Human-Centred Design
  • 2.1.9 Making Strange / Making Sense
  • 2.1.10 Designing to Shape and to Share
  The Eight Laws of Artful Design
  What is Design?
  A Map of the Digital Divide
  A Digital Divide?
  Ted Talk
  Gaps in the Humanities
  Transforming Skills
  Types of electronic literature
Unit III: Design Thinking Lifecycle
  3.1 The Design Lifecycle
  • 3.1.1 Design Lifecycle and Processes with Humanities Approaches
  • 3.1.2 Human-Centred Design, A New Iteration in Design Methodology
  • 3.1.3 Precious Plastic
  • 3.1.4 The Creative Mind of Design Thinking: Discovering New Patterns
  • 3.1.5 The Design Process as a Double Diamond
  • 3.1.6 A Conceptual Dig into the Double Diamond
  • 3.1.7 Reflecting on your Practice: The Post Mortem or Final Reflection Paper
  The Four Phases of the Design Process
  The Eight ‘Laws of Artful Design’
  Design Life Cycle: Drag and drop the words into the corresponding areas
  Stages of the Double Diamond Model
Unit IV: Timeline: Design Thinking & Maker Culture
  4.1 An overview of the Design Thinking & Maker Culture
  A Timeline for Design Thinking & Maker Culture
Unit V: Design Sprint Exercise
  What is a Design Sprint?
  5.1 Design Sprint: Overshoot Day
  • 5.1.1 What is a Design Sprint?
  • 5.1.2 The Scenario: Overshoot Day
  • 5.1.3 Working with Personas
  • 5.1.4 Instructions
  • 5.1.5 Overshoot Day: The Sprint
  Overshoot Day: The Sprint
  The Sprint: Instructions
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      • design-thinking-and-maker-culture

        • Participants

        • Introduction

        • Unit I: Design Thinking & Maker Culture: an Ov...

        • Unit II: Challenging the Humanities

        • Unit III: Design Thinking Lifecycle

        • Unit IV: Timeline: Design Thinking & Maker Cul...

        • Unit V: Design Sprint Exercise

          • ChoiceWhat is a Design Sprint?

          • Lesson5.1 Design Sprint: Overshoot Day

          • Interactive ContentOvershoot Day: The Sprint

          • Interactive ContentThe Sprint: Instructions

        • Topic 8

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Main Language

en

Other Languages

aa

Publisher Name

dariahTeach

Licence

CC0

Publication Date

2021-11-01 16:26:00

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