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  • The #dariahTeach Project
  • The IGNITE Project
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  • Introduction
  • Unit I: Design Thinking & Maker Culture: an Overview
  • Unit II: Challenging the Humanities
  • Unit III: Design Thinking Lifecycle
  • Unit IV: Timeline: Design Thinking & Maker Culture
  • Unit V: Design Sprint Exercise
  • Topic 8
  • Topic 8

    ◄Unit V: Design Sprint Exercise
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    Course Custom Menu
    Introduction
      Intended Learning Objectives
      Making in the Digital Humanities and Digital Cultural Heritage
      Teaching and Learning Methods
      Instructions
      Ratto's Critical Making
    Unit I: Design Thinking & Maker Culture: an Overview
      1.1 Introduction to Design Thinking and Maker Culture
    • 1.1.1 What is Design Thinking?
    • 1.1.2 Thinking Out of the Box
    • 1.1.3 User-Centred Design
    • 1.1.4 What is Maker Culture?
    • 1.1.5 Making in the Humanities for Social Justice
    • 1.1.6 New Knowledge Production and Social Justice
    • 1.1.7 Jennifer Roberts-Smith: Humanities for Social Justice
    • 1.1.8 Why combine these approaches?
    • 1.1.9 Design Method Toolkits
      Test Your Knowledge
      Test Your Knowledge
      Design Thinking Traits
      User-Centred Design
      True or False: Design Thinking
      Maker Culture fill in the blanks
      1.1.7 Jennifer Roberts-Smith Multiple Choice
    Unit II: Challenging the Humanities
      Test Your Knowledge
      2.1 Mind the Gap - or Is There Really One?
    • 2.1.1 What the Arts and Humanities Bring
    • 2.1.2 The Gap, the Digital Divide and the Need for Human-Centric Design
    • 2.1.3 Digital Social Innovation
    • 2.1.4 Change Adapter / Change Maker
    • 2.1.5 Visionary Design for Continuous Change
    • 2.1.6 Looking Back
    • 2.1.7 Organisations, an Arts and Humanties Approach
    • 2.1.8 Art as Enabling Human-Centred Design
    • 2.1.9 Making Strange / Making Sense
    • 2.1.10 Designing to Shape and to Share
      The Eight Laws of Artful Design
      What is Design?
      A Map of the Digital Divide
      A Digital Divide?
      Ted Talk
      Gaps in the Humanities
      Transforming Skills
      Types of electronic literature
    Unit III: Design Thinking Lifecycle
      3.1 The Design Lifecycle
    • 3.1.1 Design Lifecycle and Processes with Humanities Approaches
    • 3.1.2 Human-Centred Design, A New Iteration in Design Methodology
    • 3.1.3 Precious Plastic
    • 3.1.4 The Creative Mind of Design Thinking: Discovering New Patterns
    • 3.1.5 The Design Process as a Double Diamond
    • 3.1.6 A Conceptual Dig into the Double Diamond
    • 3.1.7 Reflecting on your Practice: The Post Mortem or Final Reflection Paper
      The Four Phases of the Design Process
      The Eight ‘Laws of Artful Design’
      Design Life Cycle: Drag and drop the words into the corresponding areas
      Stages of the Double Diamond Model
    Unit IV: Timeline: Design Thinking & Maker Culture
      4.1 An overview of the Design Thinking & Maker Culture
      A Timeline for Design Thinking & Maker Culture
    Unit V: Design Sprint Exercise
      What is a Design Sprint?
      5.1 Design Sprint: Overshoot Day
    • 5.1.1 What is a Design Sprint?
    • 5.1.2 The Scenario: Overshoot Day
    • 5.1.3 Working with Personas
    • 5.1.4 Instructions
    • 5.1.5 Overshoot Day: The Sprint
      Overshoot Day: The Sprint
      The Sprint: Instructions
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        • design-thinking-and-maker-culture

          • Participants

          • Introduction

          • Unit I: Design Thinking & Maker Culture: an Ov...

          • Unit II: Challenging the Humanities

          • Unit III: Design Thinking Lifecycle

          • Unit IV: Timeline: Design Thinking & Maker Cul...

          • Unit V: Design Sprint Exercise

          • Topic 8

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    Main Language

    en

    Other Languages

    aa

    Publisher Name

    dariahTeach

    Licence

    CC0

    Publication Date

    2021-11-01 16:26:00

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